Contents
- 1 Welcome to the Minecraft Magic Dungeons Wiki!
- 2 Comprehensive Overview
- 3 Gameplay Essentials:
- 4 Mining:
- 5 Enchanting:
- 6 Brewing:
- 6.1 Apples
- 7 Biomes
- 8 First Day Objectives:
Welcome to the Minecraft Magic Dungeons Wiki![]
A community of Minecraft players specifically playing the set of mods for an expansive world full of magic, food, and colonies.
We're a collaborative community website about Minecraft Magic Dungeons that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
Basic Gameplay Includes, Mining, Crafting, Enchanting, Brewing, Building, Farming, Spell Brewing and exploring the many different Biomes and Dimensions our game mode has to offer!
We've also included [Let's Do] Addons so now you can enjoy Brewing Beer, Wine, Rum and Whiskey!!
This wiki provides easy-to-read information for both beginners and veterans of the Minecraft (Magic Dungeons Addition) server. You'll find answers to most Minecraft-related questions, including details on all mods and basic game knowledge. Contributions are welcome!
To double your storage space you can use Sophisticated backpacks, a backpack mod this time with backpack you can place in world, color in different color combinations, upgrade with more inventory and enhance with many functional upgrades.
Comprehensive Overview[]
Game Mode: Survival mode is the primary game mode on this server. Players must collect resources, build structures, battle mobs, eat, and explore to survive. Players can receive damage from the environment (fall damage, suffocation, lava, and freezing) and from hostile mobs and other players. The main goal is to survive, build, explore, and have fun. Optional goals include defeating the ender dragon or discovering the ten other dimensions in Magic Dungeons. Time passes in the world, with a game day lasting 20 minutes. Nighttime is more dangerous due to hostile or neutral mob spawns.
Gameplay Essentials:[]
Players have an inventory with four rows of slots, nine on the Hotbar. The Tree Harvester Mod allows quick tree chopping by holding SHIFT and using an axe to break one block.
While you can experience the several different dimensions this experience has to offer don't neglect your colony!
Most crafting recipes require a crafting table or the 2x2 grid in your GUI. Some items, like glass, require a furnace for processing. Various crafting stations exist for brewing, repairing, and enchanting.
Players can move in all directions, look up and down, jump, and sneak. Sprinting and swimming are possible for faster movement. Items floating in the world can be picked up by moving close to them. Mining or breaking blocks with the Left Mouse Button collects resources. Using the Right Mouse Button interacts with items or blocks, like shearing sheep or trading with villagers. When interacting with villagers, right-click to open the trading interface. Avoid left-clicking (attacking) as it upsets them, raises prices, and could provoke an iron golem. Villagers can sell early-game items like iron tools, armor, and weapons. Harvest wheat and vegetables from village farms and replant them to regrow.
ACTION | CONTROL |
Move forward | W |
Sprint/swim (if in water) | Double tap W or hold W and Control |
Move backward | S |
Move left | A |
Move right | D |
Jump | Spacebar |
Sneak/crouch | Left Shift |
Move camera | Mouse (move mouse up to look up) |
Attack or hit | Left click |
Break (mine) block | Hold down left click |
Use/interact/place block | Right click |
Open/close inventory | E |
Throw/drop item | Q |
Pause/menu | Esc |
Combat involves dealing damage with or without tools. Tools like swords and axes deal more damage, with critical hits possible by jumping before hitting an enemy.
Mining:[]
In the world of Minecraft, mining is essential to a player's progress in the game. However, it can be dangerous and time-consuming if not done well.
Ore | Tool Required | Location | Level Found | Usage |
Coal Ore | Wooden Pickaxe | Overworld | 0 to 320 (44, 95, 136) | Fuel, Crafting |
Iron Ore | Stone Pickaxe | Overworld | -64 to 320 (15, 232) | Tools, Armor, Buckets |
Gold Ore | Iron Pickaxe | Overworld | -64 to 32 (-16, 15 in Nether) | Tools, Armor, Rails |
Redstone Ore | Iron Pickaxe | Overworld | -64 to 256 (32, 256) | Redstonery |
Lapis Lazuli Ore | Stone Pickaxe | Overworld | -64 to 64 (-1) | Dye, Enchanting |
Diamond Ore | Iron Pickaxe | Overworld | -64 to 16 (-59) | Tools, Armor |
Emerald Ore | Iron Pickaxe | Overworld | -16 to 320 (236) | Currency w/ Villagers |
Copper Ore | Stone Pickaxe | Overworld | -16 - 112 (48) | Tools, Lightning Rods |
Nether Quartz Ore | Wooden Pickaxe | The Nether | 10 to 114 (120) | Comparator, Daylight Sensor |
Ancient Debris | Diamond pickaxe | The Nether | 13 to 17 (15) | Nether Ingots, Upgrades |
Realmite Ore | Iron Pickaxe | Overworld | 17 to 5 | Smelting |
Arlemite Ore | Iron Pickaxe | Overworld | 15 Only | Crafting |
Rupee Ore | Diamond Pickaxe | Overworld | 4 to 12 | Crafting Armor and Tools, Dye |
Wildwood Ore (Dravite) | Efficiency 16+ Pickaxe | Wildwood | Any | Ammunition, Weapons, Armor |
Appalachia Ore | Efficiency 16+ Pickaxe | Appalachia | Any | Appalachia Soul, Heart, and Fragments |
Skythern Ore | Rupee Pickaxe | Skythern | Underground | Crafting Portals, Ammunition, Tools and Armor |
Mortum Ore | Efficiency 16+ Pickaxe | Mortum | Any | Ammunition, Tools, Weapons and Armor |
Eden Ore | Efficiency 16+ Pickaxe | Eden | 89 to 100 (Exposed) | Crafting for Ammunition, Weapons, Armor Chests, and Portals |
Enchanting:[]
Enchanting augments armor, tools, weapons, and books with various enchantments that improve or add abilities. Enchanted items display a special "glint" animation. There are four ways to enchant an item in Survival mode:
- Use an enchanting table with experience points and lapis lazuli. Only unenchanted items can be enchanted this way.
- Combine an enchanted book with an item using an anvil.
- Combine two items with different enchantments using an anvil.
- Trade with a librarian villager to enchant books for emeralds and experience.
Using an enchanting table, place the item and 1-3 lapis lazuli in the input slots. Three options appear, showing one enchantment to be applied. The choices depend on the player's level and the lapis lazuli available. Higher levels yield better enchantments. An anvil can combine enchantments or repair items, and enchanted books can add rare enchantments to items. To disenchant items, use a grindstone, which removes all enchantments except curses and returns some experience.
Brewing:[]
Brewing creates potions, splash potions, and lingering potions using a brewing stand.
Brewing Stand | Used to brew ingredients into water bottles to create potions. |
Cauldron | Stores one bucket of water and fills three glass bottles. |
Water Source Block | Used to fill infinite glass bottles. |
Blaze Powder | Fuels the brewing stand, lasting up to 20 brews. |
Water Bottle | The base for all potions is made by filling a glass bottle from a cauldron or water source block. |
Base Ingredients | Nether Wart is the primary base ingredient for most potions. |
Modifiers | Alter potion properties or change effects. The fermented spider eye is unique in converting a water bottle directly into a potion. |
Effect Potions | Created by adding an effect ingredient to an awkward potion (made by adding a nether wart to a water bottle). Some potions, like the Potion of Weakness, can be made by adding a fermented spider eye to a water bottle without a nether wart. |
Cures | Brewed from awkward potions to remove specific bad effects (Bedrock Edition and Minecraft Education only). |
Undead mobs react differently to potions, taking damage from Healing, gaining health from Harming, and being unaffected by Poison and Regeneration.
Apples[]
Due to Sip N’ Savor Apples when combined in a certain pattern can be used to create beneficial or adverse effects. They can also make Apple Pie or baked in furnaces to increase their eating value.
Fuji + Fuji | Slowness |
Fuji + Gala | Speed |
Fuji + Granny Smith | Haste |
Fuji + Honeycrisp | Mining Fatigue |
Fuji + Opal | Strength |
Fuji + Red Delicious | Weakness |
Gala + Gala | Instant Health |
Gala + Granny Smith | Instant Damage |
Gala + Honeycrisp | Night Vision |
Gala + Opal | Blindness |
Gala + Red Delicious | Water Breathing |
Granny Smith + Granny Smith | Glowing |
Granny Smith + Honeycrisp | Absorption |
Granny Smith + Opal | Regeneration |
Granny Smith + Red Delicious | Poison |
Honeycrisp + Honeycrisp | Invisibility |
Honeycrisp + Opal | Hunger |
Honeycrisp + Red Delicious | Saturation |
Opal + Opal | Slow Falling |
Opal + Red Delicious | Jump Boost |
Red Delicious + Red Delicious | Resistance |
Biomes[]
A biome is a region in a world with distinct geographical features. Biomes separate every generated world into different environments, such as forests, deserts and taigas. This table integrates the additional details for ores, wood types, apple types, and unique resources in each biome.
Category | Biomes | Unlocked | Wood Types | Apple Types | Resources |
Offland Biomes | Oceans, Deep Oceans, Mushroom Fields | Unlocked at the start. | Squid, Fish, Gravel, Mushrooms | ||
Highland Biomes | Mountains, Windswept Hills, Crag, Highland, Highland Moor, Jade Cliffs, Aspen Forest, Hot Springs | Unlocked at the start. | Oak, Spruce, Birch, Pine | Oak-Fuji, Spruce-Gala, Birch-Opal | Tall Grass, Ferns, Thermal Calcite, Coal, Iron, Emeralds |
Woodland Biomes | Forests, Taiga, Old Growth Taigas, Snowy Taiga, Birch Forests, Dark Forest, Jungles, Coniferous Forest, Dead Forest, Fir Clearing, Forested Field, Lavender Forest, Maple Woods, Mediterranean Forest, Old Growth Woodland, Auroral Garden, Mystic Grove, Ominous Woods, Redwood Forest | Unlocked at the start. | Oak, Spruce, Birch, Dark Oak, Jungle, Fir, Jacaranda | Oak-Fuji, Spruce-Gala, Birch-Opal, Dark Oak-Red Delicious, Jungle-Applecrisps | Flowers (icy irises, glowflowers, daffodils and hydrangeas), Mushrooms, Bushes, Vines, Coal, Iron, Gold |
Wetland Biomes | Rivers, Swamps, Beaches, Bayou, Bog, Floodplain, Marsh, Muskeg, Wetland, Tropics | Unlocked at the start. | Oak, Willow, Palm | Oak-Fuji | Clay, Lilypads, Cattails, Reeds, Melons, Clay, Coal |
Flatland Biomes | Plains, Snowy Plains, Clover Patch, Field, Grassland, Pasture, Prairie, Orchard, Origin Valley, Pumpkin Patch, Bamboo Grove, Cherry Blossom Grove, Fungal Jungle, Lavender Field | Unlocked at the start. | Oak, Cherry, Bamboo, Jacaranda, Flowering Oak | Oak-Fuji | Flowers, Tall Grass, Pumpkins, Coal, Iron |
Arid-land Biomes | Deserts, Savannas, Badlands, Cold Desert, Dryland, Lush Desert, Lush Savanna, Volcanic Plains, Volcano, Snowblossom Grove | Unlocked at the start. | Acacia | Acacia-Granny Smith | Cacti, Dead Bushes, Red Sand, Gold, Coal, Iron |
Cave Biomes | Generate inside caves in the Overworld | Unlocked at the start. | Glow Berries, Dripstone, Coal, Iron, Gold, Redstone, Diamond, Lapis Lazuli | ||
The Nether | Hellish, dry biomes with no water placement. Ice can be placed but won't turn to water. | To unlock place a 4x5 to 23x23 frame made of Obsidian Blocks and activate using a Flint N’ Steel. | Warped, Crimson | Nether Wart, Glowstone, Netherrack, Gold, Nether Quartz, Ancient Debris, Soul Sand, Basalt, Bone Blocks, Glowstone | |
The End | A dark, space-like dimension consisting of separate islands in the void, made out of end stone. I | To access the End, the player must go through the process of finding a stronghold using the eyes of ender, finding the portal room, and activating the end portal in the end portal room. The room consists of a 5×5 square of end portal frames, with the corners cut out, making a total of 12. The portal hangs over a lava pool, with a staircase leading up to it. A silverfish spawner sits on top of the staircase. The player can activate the portal by filling the 12 end portal frames each with the eye of an ender. Each frame-block has a 10% chance of generating with an eye in it already, meaning the player may not necessarily use 12 eyes to activate it. Once all the eyes of the ender are placed, the portal activates and emits a loud noise. | Chorus | Chorus Fruit, End Stone, Dragon Egg, Elytra, Dragon Head, Shulker Shells | |
Iceika | Iceika is a dimension that is boundless with icy forests and huge trees. | Unlocked via a 4x5 Portal made of Snow Blocks and lit with a Snow Globe. | |||
Dungeon of Arcane | Dark Dungeon complete with mobs, loot, and ores. (Keys are dropped by Dungeon Constructors and can be used to open doors in the Arcane Dungeons) | To craft the portal, use three iron blocks in a horizontal line and two Bluefire Stones, one on top and one on the bottom. To place it, face west (use F3 to check). Stand on the center tile of your desired portal location, place all the portal blocks, and ensure the rightmost frame block on the west side is placed last. The portal will light automatically. | Keys, Charged Collectors, Dungeon Constructors | ||
Eden (4:1 Ratio) | Eden is the first Twilight Dimension. It is characterized by its yellow hue, plains, and hills, wider gaps in terrain compared to other Twilight Dimensions, and notably increased mob strength compared to vanilla dimensions. | Unlocked by creating a 4x5-23x23 Frame made of Divine Rocks and Right-Clicking with a Twilight Clock. | Eden | Eden Blocks | |
The Wildwood | It is characterized by its blue hue, dense, vertical forests, and floating islands mixed with longer continents. | To unlock build a 4x5 to 23x23 portal out of Eden Blocks and activate using a Twilight Clock. | Wildwood | Wildwood Blocks, Stone, Smoldering tar, Termasect, Wildwood Ore | |
Appalachia | Appalachia is the third Twilight Dimension. It is characterized by its purple hue, large land masses, forests, and tall mountains. | To unlock build a 4x5 to 23x23 frame made of Wildwood Blocks and activate with a Twilight Clock. | Appalachia, Wildwood | Appalachia Blocks, Smoldering Tar, Stone, Twilight Stone, Wildwood Block, Appalachia Ore | |
Skythern | Floating landmasses with large grey trees and small Eden trees. | To unlock build a 4x5 frame of Appalachia Blocks and activate using a Twilight Clock. | Eden | Skythern Dirt, Skythern Grass, Skythern Ore, Eden leaves, Skythern Ore | |
Mortum | An expensive grey dungy biome resembling a grassland biome. | To unlock build a 4x5 frame out of Mythril Clocks and activate using a Twilight Clock. | Redwood | Mortum Blocks, Twilight Stone, Mortum Ore |
First Day Objectives:[]
- Assess your environment and relocate if needed.
- Acquire resources and tools: Get wood, make wood tools, gather cobblestone, and craft stone tools.
- Obtain coal or make charcoal for torches, and find or create a shelter.
- Optional goals: Kill animals for meat, kill sheep for wool to make a bed, collect seeds for a wheat farm, and gather iron ore.
- Clear a flat area for your Colony and place your supply camp!
As night falls, harmful mobs become a threat. Light up your space with torches to prevent monster spawns. Once you have tools and shelter, prioritize food to avoid hunger. Early farming can provide a head start, with wheat being useful for making bread and breeding animals.
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